Creating healthy limits around technology couldn’t be more important as augmented reality and virtual reality become more mainstream. Virtual reality is forecasted to generate $150 billion in revenue by 2020. The next generation of entrepreneurs and employees (Generation Z, the post-Millennial generation) will have to strike the right balance between interpersonal skills and participating in the most immersive virtual worlds humanity has ever seen. Finding the right balance between kids and technology starts with parents.
Question: How do strike a balance between kids and technology?